Rules of Faro

The Deck & Setup

Faro is played with a standard 52-card deck. Before each round the dealer burns the first card — the soda — face up. It counts in the casekeeper but no bets are settled on it. The last card remaining after all turns is the hock; it is revealed but never dealt.

Betting

Players place bets on any of the 13 rank positions on the layout before each turn. A bet on a rank wins if that rank appears as the player card (second card dealt) and loses if it appears as the banker card (first card dealt). All other bets push.

Placing a copper (penny) on a bet reverses it: the bet then wins on the banker card and loses on the player card. Copper bets pay the same 1:1 as regular bets.

Doublets (Splits)

When both cards in a turn share the same rank, it is a doublet or split. Any bet on that rank loses half its stake to the house — the remainder is returned. The copper flag does not affect a split; it always costs half. Bets on other ranks push.

High Card

The high card bar at the top of the layout accepts a bet on relative card value. The bet wins if the player card has a higher rank than the banker card, and loses if it is lower. A doublet (same rank) is a push. Copper is supported.

Call the Turn

When exactly three cards remain in the deck, the round enters the call-the-turn phase. Players predict the exact order: which rank is dealt as the banker card and which as the player card. The third card is the hock.

Three distinct ranks remaining 4:1 payout
Two cards same rank (cat-hop) 1:1 payout
All three same rank Void — stake returned

The Casekeeper

The casekeeper tracks how many cards of each rank have been seen (including the soda). Each rank starts with 4 copies. As cards are dealt the count decreases, letting players identify favourable odds and last-turn opportunities.

Provably fair · HMAC-SHA256 shuffle · All games verifiable on-chain